of skipping the tutorial entirely by telling Sidorovich that you still remember how to survive in the Zone. Also, in Shadow of Chernobyl, bandages somehow instantly restore a small amount of health in addition to stopping blood loss. Other two games have long, but not so annoying loading screens. A bug in Shadow of Chernobyl means that the humble combat knife can kill every living thing and destroy every destroyable object - including armored personnel carriers - with just one strike. If the player does choose to help him, he becomes the subject of one of the most bearable escort missions in game history, as, although he calls himself a 'third-rate fighter he's actually a fairly skilled marksman who will score headshots with any decent assault. Coming back to find Guide butchered by wildlife and Petruha being roasted over the fire at the bandit camp isn't uncommon. If you have mods that reactivate the dummied-out code for them, you can encounter more "traditional" zombies, but they're much more resistant to damage than regular zombies, requiring several good hits to the head (and then some) to take them down permanently. The game tells you at the start that these exist, but it doesn't tell you anything about their location. Averted in other cases, however. Just Think of the Potential : The Ecologists' attitude towards the Zone.
Then they became a legitimately powerful group that rivaled even the Monolith faction. Mle Trois : Every faction, be it military, Duty, Freedom or Mercs want to kill someone else. In one of the missions, you will be sent out with a couple of troopers to ambush and get ambushed by a Monolith patrol. Additional costs may apply to orders that experience shipping issues related to non preferred dealers. And it does have a greatly haunting vibe to it, even without the presence of bizarre mutated monsters and paranormal activity like in the game. Point of No Return : In Shadow of Chernobyl, the Chernobyl NPP doesn't have a path back to the previous area, and neither does Limansk in Clear Sky.
Once there, you can ask the mechanic about trying to go back to the Underground, to which he will say that once the elevator was activated while you and your buddies were on it, the power to that particular shaft went out for good. Crate Expectations : Smashing open wooden crates sometimes gets you supplies, but it's a very minor source of supplies and hardly necessary to your progress (most supplies are found in footlockers or hidden stashes). They're more necessary in Call of Pripyat, however, considering that the guides in the mission hubs are the only way to get from one map to another. The legend goes that the Wish Granter will grant a Stalker's heart's desire. It's the only building in the area that is safe from emissions, free from anomalies, and large enough to house a sizable population of Stalkers, so the Duty and Freedom detachments sent to that area of the Zone have agreed to treat it as neutral. The knife doesn't have that problem. Played straight in one case in Call of Pripyat : two NPCs waiting for you outside to storm a building are invincible until you talk to them and start the mission - not surprising when you found them being relentlessly attacked by pack of dogs. You deserve to be left here because of all of your whining. Game Mods often gimp it to be only useful against humans and weaker mutants, and it was changed to just that in Call of Pripyat. In some cases, we may choose not to ship guns to certain dealers. Does not recognize environmental hazards, and as a result traveling NPCs will often walk right through Anomalies, leading to their death by Fixed in Call of Pripyat, at least with NPCs who are part of your squad.
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